A Librarian’s Introduction to Dungeons and Dragons 5e

Authors

  • Tylar Kerstetter None

DOI:

https://doi.org/10.5195/palrap.2025.315

Keywords:

Tabletop Role-Playing Games, TTRPGs, Libraries, Dungeons and Dragons, D&D, Social Emotional Learning, Young Adults, Teens, College Students, Adults

Abstract

Tabletop role-playing games, such as Dungeons and Dragons, provide players with a safe and friendly atmosphere to develop their social skills and cognitive abilities in a recreational fashion. As libraries progressively begin to collect and provide programming for games, the need for knowledgeable and experienced staff on the topic of games becomes apparent. For librarians that are unfamiliar with Dungeons and Dragons, it can feel like a daunting task to decide what materials are necessary and how to run game programming. This article will provide some guidance on why Dungeons and Dragons is beneficial to library patrons, what products might be useful to begin your library programs, and where to find valuable resources to help you get started.

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Published

2025-11-19